Stances: uses an attack, lasts till end of next turn
brace - opportunity attack on next enemy to enter within range
lunge - extend range by 5 ft
ambush - advantage on initiative
feint - advantage on next attack
cover - disadvantage on range attacks (must wield shield?)
harry - disadvantage on concentration checks
focus - advantage on concentration checks
wrestle - advantage on grapple checks (must have free hand available)
hustle - increase movement speed by 10ft
cleave - str or dex damage to enemy within 5 ft of target
Maneuvers:
Whenever you make an unarmed or weapon attack, you may choose to perform a maneuver as part of that attack. To do so, expend a maneuver slot equal to or higher than the level of the chosen maneuver. On a hit, that attack deals extra damage equal to the slot level expended times your maneuver die. This extra damage is of the same damage type as that of the triggering attack. You can use only one maneuver per attack. Some maneuvers are taken in place of an attack or your attack action, while others grant special uses of your reaction. You regain all of your maneuver slots when you finish a long rest.
Level 1