Techniques: uses bonus action to apply mark, technique chosen then

Hunt - advantage to track (wis and con)

Set Up - advantage to deceive (cha and dex)

Study - advantage on physical checks (int and str)

Expose - on sneak attack damage, -2 ac

Wound - on sneak attack damage, speed reduced by 5ft

Check - on sneak attack damage, -2 to dex saving throw

Slip - on sneak attack damage, -2 to attacks against

Coordinate - advantage for next check by ally

Wink - disadvantage on next check against you

Misdirect - advantage for next check by you

Marks: (deals extra damage per hit)

Whenever you deal successfully hit a creature with an attack with an unarmed, finesse, or ranged weapon while you either have advantage or an allied creature is within 5 feet of the target creature and you don’t have disadvantage, you may either apply a mark or advance a mark you have learned by expending a slot of the appropriate level. For instance, if you were to hit an enemy already under the effects of the Center Mass mark, you could either expend a 1st level mark slot to apply another mark you have learned or expend a 2nd level mark slot to advance the Center Mass mark to 2nd degree. On a critical hit, you can choose to immediately apply a 2nd degree mark by expending a 2nd level slot or advance a 1st degree mark to 3rd degree by expending a 3rd level mark slot.

In addition to any effects granted by the Mark, you deal extra damage as indicated by your Mark damage chart on any attack on a Marked creature, including the triggering attack. Other creatures do not benefit from this damage. You may apply this extra damage only once per spell or weapon attack.

  1. Center: -1d4 from physical ability score (repeatable)
    1. -1d4 from two physical ability scores (repeatable)
      1. -1d4 from three physical ability scores (repeatable)
  2. Headshot: -1d4 from mental ability score (repeatable)
    1. -1d4 from two mental ability scores (repeatable)
      1. -1d4 from three mental ability scores (repeatable)
  3. Disruptive: -d4 on checks (wis and con)
    1. disadvantage on checks
      1. exhaustion (repeatable)
  4. Vexing: -d4 on checks (cha and dex)
    1. disadvantage on checks
      1. exhaustion (repeatable)
  5. Soporific: -d4 on checks (int and str)
    1. disadvantage on checks
      1. exhaustion (repeatable)